Specializing in producing playing aids for the Labyrinth Lord ™ RPG, Taskboy Games brings an authentic, Old School feel to today's gaming table.
From full-length adventures and rule supplementals to one-page pluggable modules, Taskboy Games has what you need to make your next game night fun.
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Every fool knows that a cornered conjurer is the most dangerous foe. But a truly wise wizard will always have a fallback plan to use when victory eludes him. A secret place cached with treasure, filled with monsters and guarded by dweomercraft most subtle is the defeated magician's best friend. It is also a juicy plum for professional adventurers. Care to take a bite?
An adventure for character levels 4-6, featuring pre-generated characters, player hand-outs and a new, easy-to-use gambling minigame.
Wilderness adventures have been with this hobby since its earliest days. In the 1981 ruleset of the world's most popular fantasy roleplaying game, instructions were given to referees bringing their players out of the dungeon into the open air.
These rules were adequate, as long as the game didn't linger on the wilderness adventure part.
With the Old School RPG revival, a new interest has developed among players to adventure on the journey between set locations. This kind of adventure is called a hexcrawl.
This supplemental merely re-organized the existing wilderness rules found in the Labyrinth Lord core rules to make it explicitly clear how to do this.
In this guide, you will find:
Written with the help of the Google+ OSR community, this resource is a must-have for "expert" players.
Low-level adventures are not just for newbies anymore!
This low-level adventure uses the familiar setup of a small village in desperate need of heroes, but with a twist. The players will pierce the veil surrounding the mysterious old house, the peculiar sounds emanating from within and curious entities that now dwell within. Why was this house abandoned in the first place? Are the villagers really as simple as they seem?
Our flagship product features illustrations by Stuart Robertson, D interior and exterior maps, a roster of pre-generated player characters and hand-out materials for the players.
This is part one of a planned three part series.
The stone giant Jarl Drago just offered you a lot of money.
I hear you solve problems for other people, said Drago.
You look up from your ale at him expectantly.
My clan was betrayed, killed by Ironbones, spat the giant. I have a bag full of diamonds. It's yours if you bring me that traitor's head.
If this giant has decided it was necessary to shame himself by asking for help, this Ironbones has got to be pretty tough. You'll need help, reliable help from people you've already worked with. Still, assaulting the lair of giant is never quite that simple. And this giant has had time to dig in. But you really need the gold...Jarl Drago, you say standing up. You have yourself a deal.
Under Fogbreath Peak is a mid-level one page underground adventure that can stand alone or be added to an existing map.
Joe Johnston was rolling up characters before there were cell phones. He is a regular contributor to OSR Zine Brave the Labyrinth, one of the authors in the Secret Santicore 2014, and a backer of many successful OSR kickerstaters, like Dwimmermount, Numenera, and Slumbering Ursine Dunes.