Taskboy Games
It's always 1981 here


Specializing in producing playing aids for the Labyrinth Lord ™ RPG, Taskboy Games brings an authentic, Old School feel to today's gaming table.

From full-length adventures and rule supplementals to one-page pluggable modules, Taskboy Games has what you need to make your next game night fun.

All Taskboy Games products are available today on RPGNow.com.


TBG-SUP-1: How to Hexcrawl


Wilderness adventures have been with this hobby since its earliest days. In the 1981 ruleset of the world's most popular fantasy roleplaying game, instructions were given to referees bringing their players out of the dungeon into the open air.

These rules were adequate, as long as the game didn't linger on the wilderness adventure part.

With the Old School RPG revival, a new interest has developed among players to adventure on the journey between set locations. This kind of adventure is called a hexcrawl.

This supplemental merely re-organized the existing wilderness rules found in the Labyrinth Lord core rules to make it explicitly clear how to do this.

In this guide, you will find:

  • What the referee needs to run the hexcrawl
  • How the players prepare for the journey
  • The order of play for each game day in the wilderness

Written with the help of the Google+ OSR community, this resource is a must-have for "expert" players.

TBG-1: Manse on Murder Hill


Low-level adventures are not just for newbies anymore!

This low-level adventure uses the familiar setup of a small village in desperate need of heroes, but with a twist. The players will pierce the veil surrounding the mysterious old house, the peculiar sounds emanating from within and curious entities that now dwell within. Why was this house abandoned in the first place? Are the villagers really as simple as they seem?

Our flagship product features illustrations by Stuart Robertson, D interior and exterior maps, a roster of pre-generated player characters and hand-out materials for the players.

This is part one of a planned three part series.

TBG-A: Under Fogbreath Peak


The stone giant Jarl Drago just offered you a lot of money.

"I hear you solve problems for other people," said Drago.

You look up from your ale at him expectantly.

"My clan was betrayed, killed by Ironbones", spat the giant.

"I have a bag full of diamonds. It's yours if you bring me that traitor's head."

If this giant has decided it was necessary to shame himself by asking for help, this Ironbones has got to be pretty tough. You'll need help, reliable help from people you've already worked with. Still, assaulting the lair of giant is never quite that simple. And this giant has had time to dig in. But, you really do need the cash...

"Mr. Drago, you have yourself a deal."


Under Fogbreath Peak is a mid-level one page underground adventure that can stand alone or be added to an existing map.

TBG-B: The Evil of Witches Fen


Lankwick is a town that a swamp threw up.

Vile, backward, and full of people who would kill or eat you if the heat weren't so oppressive, the sea port of Lankwich hunches over the only working harbor on this horrible jungle island. You are eager for the next outbound transport ship, but that has been delayed.

Over a mug of lager, some locals have been winding you up over stories about the strange goings on happening in "unpeopled" interior of the island. Ghosts, witches, fire giants and more inhabit these pub dweller tales, but are any of them true?

When you get word that the transport ship has been delayed again, you decide to have a wilderness adventure.


The Evil of Witches Fen is a swampy hexcrawl designed for mid-level characters.

About the Author: Joe Johnston


Joe Johnston was rolling up characters before there were cell phones. He is a regular contributor to OSR Zine Brave the Labyrinth, one of the authors in the Secret Santicore 2014, and a backer of many successful OSR kickerstaters, like Dwimmermount, Numenera, and Slumbering Ursine Dunes.